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 Creation from Chaos

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Remedy
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PostSubject: Creation from Chaos   Wed Jul 15, 2015 12:39 pm



Game highlights
— Custom combat system (including spells!), based on Savage Worlds
— Unlock regions by helping out with board-wide achievements
— Open pack creation all the time
— Low 100-word posting minimum
— Help build our world by exploring new territories
— Balanced characters (hinderances and edges)

About the game
Creation from Chaos is a fantasy wolf play-by-post RPG. You are encouraged to be creative with your characters and think outside the box! Creative writing is a large part of the game, but CFC puts a greater emphasis on dice rolls and letting that decide your fate rather than being narrative-heavy. While you aren't required to roll dice or participate in combat, it is a large part of the game, and you might find yourself missing out. If you ever have any questions or need a walk-through, the staff is happy to help!

Setting
CFC is set on a planet much like our own, but without human intervention. To make things simpler, there are four seasons that go right along with our four seasons. Most of the area is mountainous and resembles the northeastern United States. The Chaos District, where CFC is set, has been closed off to wolves since as long as anybody can remember. An earthquake in early 2015 opened the way, which is where our story begins. Currently, only the Shadow Crag Mountains have been explored in any sense. The first territory to be explored was Chaos Passage. As wolves begin to branch out, they will explore more territories and name them along the way. In all areas outside the Chaos District, magic does not work. Nobody knows why it works here, but it does. Suddenly, wolves were able to do things they once thought impossible, though it is a learned skill that requires patience and training. Wolves that leave the Chaos District are stripped of their powers, but coming back does reinstate them. Battling amongst each other has become somewhat of a pastime for the wolves of the district. Bets are placed, friendships are won (and lost), and deals are made. It is not uncommon for all walks of wolf to try their paw on the battle grounds, but they are certainly not for everybody. Some remain on the sidelines, others tend to the wounded, and others still prefer to stay away entirely.

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